![]() ![]() I'm all for variety in crpg structure - not every game has to be a sandbox, and the IE game / MotB 'series of zones' structure can work just fine. Events like Ravel work as well as they do because of WHEN you get to them, not just the writing - it's the way that you first learn about her in myths and fourth-hand stories, then 2nd-hand stories, then your own memories.which 'might' be the source of some of the earlier myths, or at least resemble them. The pacing, for one, is excellent, with a sort of 'open funnel' system to progression - instead of being told 'go to point A and do B' you'll hear more and more about some guy/thing you've got to track down, with contradictory pieces from different sources. ![]() It's not just the prose in PS:T, and I think that's what a lot of imitators (including MCA himself) miss. After PS:T, suddenly they also had to engage me emotionally and intellectually ffs - no wonder we ended up with modern-day Bioware:-( Before PS:T, it was enough that a crpg had fun combat, D&D-esque character progression (or even simpler) and maybe a generic bad guy to vanquish. ![]() It just completely changed my expectations of a good game and made them completely unreasonable. The day has come and I happily have no idea what's going to happen next.ĮDIT: OH MENS I WILL BE COMING HERE FOR ADVICE BECAUSE I'M SCARED TO OPEN ANY WEBSITE ABOUT PST AND GETTING SHIT SPOILEDįinishing PS:T actually put me into something of a gaming depression which it took years to come out of - just the knowing that no game would ever come close to it, and then the few that do just don't 'quite' make it (KoTOR2 being the most painful, as it's like watching the greatest Star Wars film that could ever be made, and then as you get to the big cliffhanger where the Exile has to decide whether to come full circle and repeat his actions - after the game has brilliantly and repeatedly taunted you by putting those actions in different lights and making you choose and rechoose - the fucking film falls apart and you see the reels come up and then the Monty Python boot comes down and stomps on you.) Anyway, I'm really glad I've been purposely avoiding all spoilers in hopes I would one day be able to enjoy this game. The first time I opened a walkthrough because I thought I was stuck in a bugged dialogue (certain furniture in the brothel) and of course even when I was trying really hard to just quickly glance at the relevant part I fucking spoiled something for myself. I don't remember it being as bad in IWD but that cannot be as both games should be on an identical engine. I still hate the fucking pathfinding, the characters getting stuck into one another, clogging up every exit area and taking 30 seconds to move through a door, being unable to move out of one another's way when I need to open some cupboard and such. So finally, after about 5 times having started the game and being bored to death, I think I can say this is the best RPG I have played in a long time. I can't imagine playing this without knowing enough English, though. The descriptions are vivid and atmospheric. The texts are wonderfully written, every single goddamn one of them. It's like a great detective or suspense thriller, wandering about Sigil and learning about my past deeds, I was genuinely horrified at some things TNO has done. I like how my (even though sometimes tiresome) questioning everything and everybody and reading absolutely anything I get my hands on seem to be regularly rewarded, I got solutions to many quests before I even received them, which is great. I was so wrong before when I said it was boring! Oh god, I just played this game 13 hours in a row, I d on't think I've done this since uuh, I don't know, maybe Morrowind or Lineage 2. ![]()
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