![]() ![]() Reduced model size by removing unused meshes in the body model and removing mips from the textures. Or to play with an armless Nero in new game+. I mainly did this so that I could show my oldest brother Breakerless Nero without spoiling him, since he hasnt played the game yet. Nero when Breakerless will not have a human arm. No idea if I'll include no scarf version or not.įixed a bug where the new game object (devil bringer arm) in the player scn file made the game crash during certain conditions. This mod is not opted-in to receive Donation Points. This allowed them to properly 'hand the torch' to the new protagonist and reconcile both of their styles, expanding the appeal of Devil May Cry and creating a bright future for the series. Might need to update the mod again and make the hair texture not the same as the beard texture and not include a head model with the mod so it wouldn't mess with other head mods. DMC 5 on the other hand found a style befitting Neros character and went all out on it, as well as preserving Dantes character. ![]() Made hair, devil bringer and no demon form as a addon mods in case people want just the body, so make sure to have the latest version of fluffys mod manager to make better use of the mod. ![]() This time the mod actually uses 2 different body models and won't break when the character is wet or bloody. Updated the mod files to work with the tu5/6 version of the game. His most unique abilities are housed within his Devil Breaker arms, which are like consumable. Next levels allow you to perform dodges in. Speed - Nero starts sprinting after walking forward for a while Side Roll 1, 2, 3 - short dodges performer with more agility Shift + Space + direction (left / right). Maybe some DT bullshit if I feel raunchy.Īfter a long time I updated the mod, but not with things I promised :harold: Nero is the primary protagonist of Devil May Cry 5, and you’ll be spending a lot of time with him. This section covers mainly Neros abilities involving his mobility - improve exploration capabilities, speed, and dodge. Next versions will have dmc4 buster, hair, longer coat RQ and BR as other files to download. Need to fix the rig and model and maybe add an alt versions for proto with both sleeves short and no scarf. He's finally got tools on par with some of Dante's advanced positioning tricks.Īnyway, yeah, DMC5 did great things for Nero and I'm glad to see more players warming up to him now that he's become more likeable and fun to use.2 mods in 1. This totally blows open Nero's high level game. Now, attacks that normally knock enemies away, like Streak, can pin an enemy in place for follow-up hits, and your air taunt, which also functions as an extra jump, can be modified with a spectral punch that keeps an airborne enemy in position. DMC5 gave him not just a host of very useful tweaks and little additions to his existing combat style, and not only a ton more variety in the form of Devil Breakers, but an alternate form that comes with a truly game changing mechanic: spectral fists that can modify any attack! ![]() And it's definitely way more fun to watch him bicker with Nico than wail about Kyrie.Īs for gameplay, Nero was plenty fun in DMC4, but being limited to two weapons made him feel kind of basic - even though his exceed mechanic was great. Dante brushes him off as dead weight, inadvertently lighting a fire under his ass that takes him from scrappy underdog to worthy rival of the Sparda brothers. His character grew a lot from his relationships with the rest of the cast in DMC5. DMC5 did wonders for Nero in terms of personality, and especially gameplay. ![]()
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